Energy Types in 7019
Physical & Technological Energies
- Kinetic Energy – Generated through motion, used in weapons and propulsion.
- Thermal Energy – Harvested from planetary cores, stars, and volcanic systems.
- Gravitational Energy – Used for artificial gravity and planetary manipulation.
- Nuclear Energy – Derived from fission/fusion reactions; still used in older tech.
- Electromagnetic Energy – Includes all EM spectrum uses: communications, sensors, and shields.
- Plasma Energy – High-temperature ionized gas, common in weapons and engines.
- Zero-Point Energy – Theoretical baseline energy of the vacuum, tapped by advanced civilizations.
- Quantum Flux – Unstable but potent; used in teleportation and reality-altering tech.
- Dark Matter Energy – Harnessed from exotic particles; key to stealth and shadow tech.
- Antimatter – Dangerous and volatile, used in high-yield reactors.
- Neutrino Energy – Clean and hard to detect, ideal for covert power systems.
Mystical & Etheric Energies
- Etheric Energy – The fundamental magical force woven into the universe.
- Leyline Currents – Flowing mystical energies connecting worlds and nodes.
- Soul Energy – Life-force power, used by some necromantic or healing practices.
- Aether Flames – Energetic wisps used for both spiritual and combat rituals.
- Astral Energy – Drawn from the astral plane, used in dreams and divination.
- Mana – A classic reservoir of magical force, used in spellcasting.
- Chrono-Energy – Temporal power used for time manipulation or travel.
- Void Essence – Dark, nihilistic energy from the edge of reality, feared and forbidden.
- Divine Light – Sacred energy tied to gods or celestial entities.
- Shadow Flux – Opposing Divine Light, often used in stealth and curse magic.
Psychic & Consciousness-Based Energies
- Psionic Energy – Mental power enabling telepathy, telekinesis, or illusion.
- Empathic Resonance – Energy generated by strong emotional fields, used in diplomacy and healing.
- Noospheric Energy – Collective consciousness field of intelligent species.
- Dream Energy – Manifested in dreamscapes; fuels illusion magic or subconscious computation.
- Cognitive Pulse – Energy emitted during intense thought or focus; used in mental networks.
- Neural Sync Fields – Required for AI-organic communication and control systems.
Exotic & Speculative Energies
- Hyperdimensional Energy – Accessed from other dimensions; unstable but powerful.
- Tachyonic Currents – Used for FTL communication and predictive algorithms.
- Chrono-Synthetic Flux – Found in time-distorted regions; affects ship travel speeds.
- Anima Energy – Linked to planetary or biosphere consciousness.
- Phantom Energy – Hypothetical energy contributing to the accelerated expansion of the universe.
- Entropy Reversal Fields – Energy required to reverse decay or maintain youth.
- Echo Energy – Residual power from lost civilizations or ancient battles.
- Mythic Resonance – Semi-symbolic energy that manifests based on cultural or belief strength.
- Probability Fields – Energy used to manipulate outcomes; rare and controversial.
- Singularity Energy – Tapped from black holes or artificial singularities.
Utility & Industrial Energies
- Synthetic Bio-Energy – Engineered biological energy used in living machines.
- Geo-Energy – Planet-based renewable energy, especially from tectonic activity.
- Photonic Power – Light-based energy; used in clean power systems.
- Cryo-Energy – Stored cold for temperature regulation or freezing tech.
- Chemical Energy – Still used in less advanced worlds and in biochemical systems.
- Molecular Torque – Energy from controlled molecular friction in nanotech engines.
Ship-Specific or Faction-Specific Energies
- Concordant Harmony – Used by the Harmonic Resonance Collective; balances technology and life.
- Veritas Pulse – Used by the Veritas Covenant, believed to align with truth and clarity.
- Technotheos Charge – Sacred energy harnessed by techno-religious orders.
- Silvan Bloomforce – Bio-mystical energy tied to flora and forest worlds.
- Quantum Choir – Collective energy from AI minds syncing in harmonic networks.
Chaotic & Unstable Energies
Chaotic Potential (aka Entropic Core Energy or Wild Potential)
A highly volatile form of energy harvested not from order, but from the raw potential of disorder and unpredictability. Unlike traditional potential energy which relies on structure, Chaotic Potential is derived from the inherent imbalance and flux in entropic systems.
Properties
- Exists where systems are most unstable: collapsing stars, dying ecosystems, dimensional ruptures, or battlefields thick with magic and emotion.
- Contains unrealized outcomes—futures that might happen, compressed into pure potential.
- Can power engines, drive weapon systems, or tear holes in space-time—but results are never guaranteed.
- Often requires Quantum-Etheric Dampeners and Probabilistic Containment Chambers to prevent catastrophic failure.
Applications
- Used by rogue technomancers, outlaw engineers, or desperate factions.
- Can provide nearly infinite energy—but with increasing risk the longer it's used.
- Some say it “learns” from those who tap into it—becoming more wild, more cunning.
Warning
The Icaron Collective banned it after three entire moons vanished mid-experiment.
Rumors persist of sentient energy storms born from uncontained Chaotic Potential engines.